Other reviews and interviews cite Bioware’s RPGs like Mass Effect as a strong influence on how the gameplay of Unavowed unfolds and that’s true. With Unavowed, his first game in three years, Gilbert’s talents are showcased brilliantly and play on tropes and gameplay concepts of the point-n-click genre, whilst introducing elements from other genres. Even if you can see from the series how Gilbert has developed as a game developer, but they were satisfying games that stuck with you. There’s a good fan-following based on the Blackwell series that deserves to be placed alongside some of the classics of the genre. Introducing different game-play techniques involving notes and memories the games are often combining these with strong characterisation and world-building. Bringing in other developers on other games, the company has managed to create a brand identity so that you can tell you’re looking at a Wadjet Eye game. įounded in 2006 by Dave Gilbert, the company has now amassed a decent-sized catalogue of 2D point-n-click games that feel like the Lucas Arts games of old, but in fact were trying new things with the concept. Particularly in the sense of the games from New York-Based Wadjet Eye Games. People make the argument of them cashing in on the nostalgia of the old style of game, which you could say about Thimbleweed Park but it does a disservice to these modern games. Īs the adventure genre is constantly evolving, there are still independent developers and publishers generating the old-style of adventure game. It then leads us down the rabbit hole of Walking Simulators like Gone Home. Instead the genre has evolved to the episodic story-led puzzle games from Telltale Games which gave us the Walking Dead games. High profile releases are little-to-sparse nowadays aside from the odd special edition of Lucas Arts adventure games like the Monkey Island series, or the recent Full Throttle remastered edition. The period of articles and think-pieces about how ‘the period of the point-n-click adventure game is on its last legs’ must surely be longer than the imperial period of the genre itself.
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